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HIYA Studios presents

Project Leyline

Fantasy. Classes. All Out Warfare.

Choose Your Class

Five classes. Different weapons, different abilities, different ways to play.

Sentinel class art

Sentinel

Hold the line. Break theirs.

Wraith class art

Wraith

Strike from shadow. Vanish before they blink.

Cleric class art

Cleric

Light heals. Shadow consumes. Master both.

Gunslinger class art

Gunslinger

Quick draw. Quicker kill.

Magician class art

Magician

Reality is just a suggestion.

Why We're Building This

We're gamers first.

“Our vision is to find the fun, and put player experience and gameplay at the front of every decision.”

Player-First Design

We're players of our own game, not just developers. We're always watching for balance, design, and gameplay improvements.

Community-Driven

Our Patreon supporters play early builds and shape the game. Your feedback changes what we build next.

Find the Fun

We prototype fast, playtest often, and cut what doesn't work. If it's not fun, it doesn't ship.

Explore the World

Ancient ruins, frozen caverns, sun-scorched cities. The world of Leyline was built to fight over.

Waterfall with cherry blossoms
Ice cave with cyan crystals
Snowy village with red roofs
Green meadow with turquoise river
Ancient overgrown ruins
Desert city with golden domes

Sakura Falls

Roadmap

From first prototype to Early Access. Here's where we've been and where we're headed.

What We've Built

Select a category to see details

What We're Building

In Progress

Build Map: Domination Island

Jan-Mar 2026

3/7
Map Design DocumentJan 2026

Layout planning for 7-point domination across desert, ice cave, viking, and jungle biomes

Blockout & GreyboxJan-Feb 2026

Rough geometry and scale pass for all seven capture zones

Gameplay Flow TestingFeb 2026

Playtest sightlines, rotation timings, and capture point balance

Lighting & AtmosphereMar 2026

Per-biome lighting, fog, and post-process setup

Environment Art PassFeb-Mar 2026

Biome-specific assets, terrain sculpting, and prop placement

Audio & Ambience

Biome-specific ambient sounds and audio zones

Optimization and Polish

LODs, occlusion culling, collision cleanup, and visual polish

In Progress

Build Class: Gunslinger

Feb-Jun 2026

1/4
Class Design DocumentFeb 2026

Gunslinger class design and ability kit planning

Primary Weapon: Dual PistolsFeb 2026

Alternating burst fire, left and right hands

Ability Kit Design

Gunslinger ability design and implementation

Character Art & Animation

Gunslinger character model, rigging, and animation set

In Progress

Dragon & Mount Combat

Mar-May 2026

0/3
Dragon Combat SystemMar-May 2026

Mounted dragon combat mechanics

Horse Combat SystemMar-May 2026

Mounted horse combat mechanics

Mount Art & AnimationMar-May 2026

Dragon and horse models, rigging, and animation

In Progress

Visual & UI Overhaul

Mar-May 2026

0/3
UI Overhaul PassMar-May 2026

Menu and HUD redesign

Controller Feel ImprovementsMar-May 2026

Improved gamepad experience

VFX Polish PassMar-May 2026

Ability and environmental VFX

In Progress

Backend & Social Systems

Apr-Aug 2026

0/5
Account System

Player accounts and profiles

Friend System

Add, manage, and play with friends

Voice Chat

Team and proximity voice communication

Permission Systems

Role-based access and moderation tools

Squad System & Pre-Game Lobby

Party up and queue together

What's Coming

Select a category to see details

The Team

A small crew of passionate gamers building something special.

Popschlock

Popschlock

Co-Founder

Thor

Thor

Co-Founder

Particle

Particle

Lead Gameplay Programming

W

Wumpus

Animations

D

DarthPxl

Technical Art

Feisty

Feisty

Gameplay Programming

T

Tygarlily

Community Management

K

KanadaDri

Sound Design

Y

Yanan

Gameplay Programming

Popschlock

Popschlock

Co-Founder

Thor

Thor

Co-Founder

Particle

Particle

Lead Gameplay Programming

W

Wumpus

Animations

D

DarthPxl

Technical Art

Feisty

Feisty

Gameplay Programming

T

Tygarlily

Community Management

K

KanadaDri

Sound Design

Y

Yanan

Gameplay Programming

Popschlock

Popschlock

Co-Founder

Thor

Thor

Co-Founder

Particle

Particle

Lead Gameplay Programming

W

Wumpus

Animations

D

DarthPxl

Technical Art

Feisty

Feisty

Gameplay Programming

T

Tygarlily

Community Management

K

KanadaDri

Sound Design

Y

Yanan

Gameplay Programming

Our Partners & Network

Studios and partners backing our journey to Early Access.

Samek Flynn Law

Samek Flynn Law

Legal & Business

Multiplayscape

Multiplayscape

Infrastructure

DeAngelo CPAs

DeAngelo CPAs

Accounting & Finance

Mad Mimic

Mad Mimic

Game Development

547 Studios

547 Studios

Infrastructure & Game Development

SoStylized

SoStylized

Environment Art

Samek Flynn Law

Samek Flynn Law

Legal & Business

Multiplayscape

Multiplayscape

Infrastructure

DeAngelo CPAs

DeAngelo CPAs

Accounting & Finance

Mad Mimic

Mad Mimic

Game Development

547 Studios

547 Studios

Infrastructure & Game Development

SoStylized

SoStylized

Environment Art

Samek Flynn Law

Samek Flynn Law

Legal & Business

Multiplayscape

Multiplayscape

Infrastructure

DeAngelo CPAs

DeAngelo CPAs

Accounting & Finance

Mad Mimic

Mad Mimic

Game Development

547 Studios

547 Studios

Infrastructure & Game Development

SoStylized

SoStylized

Environment Art